![]() ![]() Dictionary works on tablets and phones and is refreshingly free from annoying ads and paid upgrades. There is also a "word of the day" with our pick of the most interesting and entertaining words in the English language. And we managed to keep data offline without needing a massive app download. It also works well if you only have an intermittent network connection because the definitions are stored offline, locally on the device. ![]() You can see your word history and revisit definitions, or make your own list of favourite words to help build up your vocabulary. The speech function helps provide the correct pronunciation. Definitions include synonyms and antonyms which allows the dictionary to also serve as a thesaurus. Wildcard characters can be used to help with word games like crosswords and scrabble where only some of the letters are known, or you have to find an anagram, or with spelling. Then you can follow the links in the definition page to get more word definitions. As you type, Dictionary homes in on the word you are looking for. The home page contains a randomly selected word cloud which will pique your curiosity and help you improve your vocabulary, while the search box allows you to find specific words easily. The dictionary definitions are stored locally, and because it's ad-free there's no need for a network connection. Dictionary is ideal for both native English speakers and English learners or people studying the English language. Hopefully someone knows this game! It’s been bugging my brother and I for so long.Dictionary is a free offline English dictionary containing over 200,000 words and definitions and no ads. I am also very unsure about its general release date. I can’t remember a lot of the game or any of its background information. I was a child under the age of like 7 playing this game, which would have been before 2010. I also think it started with him sitting in a chair, in some white, minimal, small room. Other details: One detail I remember the most is the character’s head morphing into a blue elephant or balloon. Maybe some funky music too? You could also move him around the room by walking slowly in rigid robotic motion. Along with some slow clicking noise as you rewinded/went forward. Notable gameplay mechanics: I remember being able to slowly rewind and playback the actions you would make the man do. His head would morph into different animals or objects depending on what buttons you pressed. Notable characters: I just remember some man in a black suit and tie. Graphics/art style: Something like low poly/cel shading I think ![]() This just popped into my head after not thinking about it for years, and I'm curious if there's some deep dive on YouTube about this dude/game, but I don't remember the name of either the dude or the game.Įstimated year of release: Sometime in the 2000s maybe I think the whole ordeal got some coverage on Kotaku and similar sites of the timeĪ lot of these details are half-remembered, since I've never actually touched the game. that's the last I remember hearing about this it turned out to be staged, a ploy for attention. everything was trashed in the room, and he played it up as people trying to stop him from making this game things got messy because the dev would stream himself working on the game, and one day his streaming room appeared to be vandalized I don't remember why, but there were some obvious reasons the community pointed to as to why this game was never going to get approved by Nintendo, but the dev was super stubborn about the whole thing and didn't want to compromise his vision it was notorious because the developer had been rejected by Nintendo several times and he was on a crusade to develop and publish this game on a Nintendo system it was developed by one person, a man who was either American or Canadian ![]() the most notable thing about this game was the development: Something like, "_'s World" but I could be misremembering I think the name of the game may have had the dev's name in the title. I've never played this game, I'm not sure anyone has other than the developer Estimated year of release: unreleased, developed in late 2000sĪrt style: Top-down 2D sprites like 16bit JRPGS ![]()
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